The Metagame Update - v0.8.0
Destination Ares » Devlog
This has been a whirlwind to make.
The imminent update brings a ton of overhauls and metagame progression, in addition to new content.
Expect a tutorial revamp and even more content in the next updates. Until then, enjoy!
Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)
Metagame Progression
- Unlock content by spending advancement points
- Gain advancement points from achievements
- Gain advancement points from completed runs New Ships
- Caelifera, a tiny new starter ship for beginner players to learn the ropes
- Mantodea, a difficult but powerful ship for veterans
New Roles
- Electrician — +2 Mechanical when repairing systems that consume energy
- Maimed — Reduced movement speed
- Athlete — Increased movement speed, less likely to get maimed
- Military — increased priority when tasking (currently locked)
Balance Changes
- HUD Warnings about beds, toilets, and kitchens now better account for ignored systems
- Loneliness hits unconscious crew for less. Likely harder to get a death from it now, but also more likely to result in psychotic breaks (and dying while in a psychotic state)
- Nerfed total loneliness amount
- Added chance to become permanently maimed when falling unconcious from an injury
- Low mass ships stay on course a bit better
- Added storage leak HUD warning
- Helms lose a *little* less raw speed when adjusting the ship
- Events now give you all their resources (even if you can't store them)
- Fuel cells have 1 latent capacity (even when turned off, but not when broken), in addition to the capacity gained while turned on
- Reactors' 8 latent capacity now goes away when broken
- Increased driftiness of ship (go offcourse less)
- Crew will take more care of their needs
- Increased hunger resistance
- Reduced distance to Ares
Customization Options
- Personalities can now be chosen in ship building, under crew appearance
- Tons more ship stats unlockable: thrust, navigation, capacity, mechanical score, science score, command score, energy production, materials prod., oxygen recycling + prod., fuel prod., food prod., waste prod., and waste recycling
Fixes and Quality of Life Improvements
- Killed a crash bug that's been around since ancient times! (fk yeah!!)
- Cut the opening exposition down a bunch
- Unplaced objects now trashed from your hand when opening menus in ship building
- In-game achievement announcements
- Detrimental roles are now colored red in tooltips
- Event results now tracked correctly when result tags are off
- Mouse pings show regardless of wildly different scene setups
- Space dust is more uniform in speed (still a little differentiated for parallax)
- Camera controls more lenient and spacious
- Turned off system audios in ship building (it was annoying af)
- Turned base music levels down a bit
- More menu fading
- Added reminder on controls bar on how to lock it open
- A few minor HUD & UI tweaks
Files
destination-ares-windows-x64.zip 169 MB
Version 0.8.0 Aug 21, 2017
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Destination Ares
You're running out of resources; everything is breaking. Keep your crew alive.
Status | Released |
Author | Stralor |
Genre | Simulation |
Tags | 2D, Difficult, Futuristic, Management, Multiple Endings, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Destination Ares is BackJun 01, 2022
- Temporarily Not for SaleJun 01, 2020
- Happy Launch! Here's a quick patch :)Oct 13, 2017
- LAUNCHSep 22, 2017
- Quick Hotfix v0.9.1Sep 11, 2017
- Now Available: v0.9.0Sep 11, 2017
- Massive Overhaul (v0.7.0)Aug 03, 2017
- June Update!!! v 0.6.2Jul 01, 2017
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