Destination Ares is Back
It's time. Destination Ares is re-releasing imminently and will be available for purchase soon.
The game is also being permanently reduced in price! $19.99 -> $9.99
I will also be doing fewer sales these days, so I hope the reduced price makes up for that.
The New Destination Ares
This update, v1.1.0, is significant in some fundamental parts of the code. It will break any in-progress runs.
Difficulty Options, for the less masochistic
(Note: you still qualify for achievements while using these)
Resource Drain
- High (default), Low
Crew Skill
- Untrained (default), Skilled, Expert
Luck
- Even (default), Improved
Minigame Toggle
(hotly demanded!)
System Construction & Salvage
Build makeshift systems in-flight
when everything goes wrong! (Uses Science skill)
Break down old systems
for a few materials and parts! (Uses Mechanical skill)
New Events - what could go wrong?
Free a crewmember from the jaws of the toilet's suction piece
Flood the atmos with vaporized fuel when the air pressure is low
Turn an old corpse into something useful
Use solar arrays as a shield from micrometeoroids
Push a faulty fabricator to consume everything onboard or die trying
Receive a definitely innocent memo from GuideBot
Fixes, Improvements, and Wildly Incoherent Changes
- Started up minigame tutorial sooner
- Sped up minigame tutorial
- Made GuideBot harass you more often with snarky tips
- "Broken" tooltip text now red
- Overhauled event data structure internally
- Updated dev tools
- Unlocked all crew personalities from the beginning of the game; I apologize in advance if you roll a Chatty crewmember
- Fixed - Crew sometimes abandoned ship secretly when they were supposed to die, were listed as "Survived"
- "Pause" now slows the game to 1/500 speed, rather than perfect 0
- Added a second way to enter the path to the secret ending
- Some hard to press buttons are now, you know, easier to press
- Your hidden AI core more consistently consumes energy (every 10 seconds)
- Command skill is now more effective at preventing that passive energy drain, with the same diminishing returns
- Base crew resilience to stress is lowered, but more consistent
- Command skill increases stress resilience for all crew - so long as the crewmember(s) with the skill are capable of doing work
- (No changes to bonus minigame time from Command skill)
- Crew need to eat slightly more food and sleep slightly longer
- Special crew with increased resilience to needs (i.e., the "skilled engineer" and "famous scientist") eat a little less and sleep faster, in addition to less often
- The "wealthy doctor" gets a bonus point in Command
- Choosing "high quality system retrofits" does more, including handing out keywords
- Achievements should no longer unlock early
Known Bug
- Rarely dead crew continue moving for awhile, drifting about the ship and/or swinging arms (definitely won't fix)
Let me know if you run into any new bugs, I might fix them again in another 4 or 5 years.
Files
Get Destination Ares
Destination Ares
You're running out of resources; everything is breaking. Keep your crew alive.
Status | Released |
Author | Stralor |
Genre | Simulation |
Tags | 2D, Difficult, Futuristic, Management, Multiple Endings, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Temporarily Not for SaleJun 01, 2020
- Happy Launch! Here's a quick patch :)Oct 13, 2017
- LAUNCHSep 22, 2017
- Quick Hotfix v0.9.1Sep 11, 2017
- Now Available: v0.9.0Sep 11, 2017
- The Metagame Update - v0.8.0Aug 21, 2017
- Massive Overhaul (v0.7.0)Aug 03, 2017
- June Update!!! v 0.6.2Jul 01, 2017
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