Massive Overhaul (v0.7.0)
Destination Ares » Devlog
This is a huge patch.
It also breaks saves.
Aaaand, it also increases the game's difficulty by a fair margin. Good luck.
I probably forgot to log a ton of things. Here's what I remembered to tell you about:
Additions
- Crew chat when you click on them
- Systems turn on/ off when you click on them
- Symbols and sounds when you can't turn systems on and off
- Reverse pings
- Tooltip for event type
- Symbol next to systems to show disabled/ enabled more clearly
- HUD warnings when you're at imminent risk
- Loneliness stress (constant stress over time, increases as crew die, and if a crewmember is left alone - mitigated by having other crew around)
- Added death by loneliness (and an achievement for it!)
- Hermit role: ignores loneliness
- Replaced Interpersonal skill with Command. Command (currently) increases time available in minigame and allows occasional ignoring of AI energy costs
- Added ~150 new crew speeches
- Reduced chance of repeating the same speech in short succession
Changes
- Now right click is used to toggle the controls bar, instead of left
- Current energy capacity is displayed in the resources HUD
- Total energy capacity is explained in the tooltip
- Revamped controls bar (both looks and functionality)
- Reduced in-scene overhead by converting character speeches to data files not bound to the scene
- Increased AI base energy burn rate
- Reduced movement slowdown near mines in the minigame
- Reduced starting time in minigame
- Adjusted crew speech to match in-world lingo. It's now barely on this side of understandable, as it should be
- Increased rate of system breakdown
- Increased injector time per use
- Increased distance to Ares by a third
- Dead crew are now always beneath living crew
- Updated tutorial to match new controls. I will be overhauling the whole tutorial soon, however
Fixes
- Broken mouse controls in minigame
- Improved resolution of text in minigame
- Crew no longer freezes up when they can't get to a destination (psst don't forget doors)
- Crew no longer flicker between two different chat topics at once
- Events will no longer stack on each other instantly
- Systems are now hoverable instead of crew when over top
- Doors on the two default ships have been resaved in the correct stack order
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Destination Ares
You're running out of resources; everything is breaking. Keep your crew alive.
Status | Released |
Author | Stralor |
Genre | Simulation |
Tags | 2D, Difficult, Futuristic, Management, Multiple Endings, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Destination Ares is BackJun 01, 2022
- Temporarily Not for SaleJun 01, 2020
- Happy Launch! Here's a quick patch :)Oct 13, 2017
- LAUNCHSep 22, 2017
- Quick Hotfix v0.9.1Sep 11, 2017
- Now Available: v0.9.0Sep 11, 2017
- The Metagame Update - v0.8.0Aug 21, 2017
- June Update!!! v 0.6.2Jul 01, 2017
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